![]() The player also receives Bonus Points which can be allotted to various functions, allowing for further player-determined character growth. As an RPG, Parasite Eve utilizes experience-based levels with character attributes increasing along with level. Upgrading weapons and armor is performed by "tuning up" with tools, which alters the item's attributes and effects, as well as finding more powerful weapons and armor as the game progresses. The protagonist has multiple options of attacking, defending, and escaping as well. ![]() Combat is a mixture of turn-based and real-time, with the former consisting of a Active Time Bar (ATB) that must be fill before and action can be taken, and the latter allowing the characters and enemies to move freely in the meantime. ![]() She also sees the slime go to the American Museum of Natural History, unlocking it as a dungeon. At the end of the subway, Aya finds herself on the Brooklyn Bridge, where she finds a gate key to unlock a fast way out of the subway. In the subway, she fights a giant Centipede. To get to the subway, Aya Brea must go through Chinatown and its sewers. ![]() Parasite Eve uses a world map (the city of Manhattan) for movement, with a random encounter system for battles. The Subway is a location in Parasite Eve. In the North American market it was packaged with "Squaresoft on PlayStation 1998 Collector's CD Vol.1" a collection of demos of future Squaresoft games. It is the first game in the Parasite Eve series. The game is a sequel to the novel Parasite Eve, written by Hideaki Sena. Parasite Eve ( パラサイト・イヴ, Parasaito Ivu ?) is a survival horror role-playing game developed and published by Square (now Square Enix). ![]()
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